01
Live Visual Systems
TouchDesigner, generative, and pre-rendered visual languages tuned to architecture, rhythm, and crowd flow.
ATTIC Collective
Techno, cyberpunk atmospheres, TouchDesigner visuals, and audio-reactive precision in long-form live experiences.
ATTIC creates interactive visuals and lighting systems for clubs, raves, psytrance festivals, performances, and immersive installations.
We connect TouchDesigner, DMX, WLED, LED bars, PAR LEDs, and real-time control so each room behaves as an evolving narrative chapter.
10+
Live environments delivered
4
Ongoing creative commissions
100%
Reused LED tubes in current systems
Atmosphere is infrastructure. It shapes behavior, memory, and emotional tempo.
ATTIC turns discarded technology into programmable light, adapting old materials into cyberpunk spatial art.
Light, motion, interactive visuals, and sonic references become coherent spatial storytelling.
01
TouchDesigner, generative, and pre-rendered visual languages tuned to architecture, rhythm, and crowd flow.
02
Cinematic and audio-reactive light design linking stage geometry with emotional cadence and narrative timing.
03
Reused LED tubes, old TVs, monitors, and fabricated parts are adapted into controllable systems when the project allows it.
04
Creative direction for installations and hybrid events where physical and digital layers merge.
Music & Performance
Not just a DJ project - a fully built audiovisual system.
Open Music pageSound
Techno, psytrance, and trance as the musical branch of ATTIC.
Format
Available as solo sets, B2B, or full B3B audiovisual performance.
Attic Machines is the music-driven project of ATTIC, featuring Sticky Frequency, D'Amaral, and JNTNAIZ.
A cross-section of ongoing commissions and delivered experiences.

A curated environment presenting ATTIC systems in a cohesive live experience.
The project brought together lighting structures, mapped systems, and audio-reactive visuals into a unified spatial composition.
An evolution of ATTIC Showcase, expanding scale and system complexity.
The project introduces new structural elements, refined mapping techniques, and deeper integration between audio and visual systems.